This is a presentation build — a showcase of the game
engine and front-end, not a production-ready game.
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Server-authoritative outcomes. The backend decides the
result and sends the client a predetermined ball path — exactly how a
real RGS-driven game works. The client only animates it.
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Live backend connection. The client talks to a real
server over WebSocket: balance, settings and every round are processed
server-side, not faked in the browser.
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Illustrative RNG. Outcome generation uses a standard
PRNG for the demo. Production would use a certified RNG and/or a
provably-fair scheme (server/client seed + nonce).
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Demonstrative RTP. The multiplier / RTP tables are for
illustration and are not tuned to a fixed production target.
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Play money. The balance is virtual and can be freely
adjusted. There is no real-money or wallet integration.
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Out of scope for the demo. Certified RNG, provably-fair,
RGS / seamless-wallet integration, persistence, audit logging and
responsible-gaming controls are intentionally not included here.