0 FPS
Demo Mode

This is a presentation build — a showcase of the game engine and front-end, not a production-ready game.

  • Server-authoritative outcomes. The backend decides the result and sends the client a predetermined ball path — exactly how a real RGS-driven game works. The client only animates it.
  • Live backend connection. The client talks to a real server over WebSocket: balance, settings and every round are processed server-side, not faked in the browser.
  • Illustrative RNG. Outcome generation uses a standard PRNG for the demo. Production would use a certified RNG and/or a provably-fair scheme (server/client seed + nonce).
  • Demonstrative RTP. The multiplier / RTP tables are for illustration and are not tuned to a fixed production target.
  • Play money. The balance is virtual and can be freely adjusted. There is no real-money or wallet integration.
  • Out of scope for the demo. Certified RNG, provably-fair, RGS / seamless-wallet integration, persistence, audit logging and responsible-gaming controls are intentionally not included here.